Crowd Simulation

€0+
9 ratings

Crowd Simulation made in Geometry Nodes as shown in this video:

What's the difference with other Crowd Blender addons ?

My versions is simulating each agents, they can sense and react to the environnement and other nearby agents. They will change how fast they walk and turn to avoid obstacles and other agent. The speed of the walk animation of each agent will change based on their individual velocity at a given moment. To achieve this last part, I'm not instancing animated meshes like you'd usually do in this case, instead I split the animation into multiple static meshes which I repeatedly instance on each agents to make it look like a rigged animated mesh. This is like stop motion animation or 2D sprite animation but with 3D meshes.

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Crowd Simulation

9 ratings
Add to cart